Journal Entry 4


Date: 21. 3. 2023

Activity: 
- Learn the basics of a coroutine, events, animations, and state machine in Unity.
- Added powerup (looks like a key), which on collision with the player, makes the character wide and short for 5s. After pickup, the powerup is disabled for 8s.
- Added animations for powerup. Flying in idle, flicking opacity when deactivated. Before activating 3 times play charge sound and flicking with colors.

Notes: That was the funniest of tutorials.  Still scared of GetComponent(). Also, don't understand how an animation event can call a private method of another class.

Invested hours: 
Scripting Part 3 (powerup mechanic): 40min
Scripting Part 4 (powerup animation): 30min
Page administration: 10min

Outcome: Build4 (uploaded to the itch.io page as a .zip file)

Files

Build4.zip 84 MB
Mar 21, 2023

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