Journal Entry 3
Date: 14. 3. 2023
Activity:
- Learn basics of C# scripting in Unity
- Added shooting mechanic
- Shooted bullets have random variants (Fast speed, Red color, Big size)
- Learn the basics of 2D scene creation in Unity
- Added object destructible by bullets (with bullet variant impact)
Notes: I was very confused and struggled a little bit with the scripting system when I started (because I'm a big friend of Unreal Engine), glad there were hints in the tutorial. Also, I'm very scared of using GetComponent(), it seems to be not a good approach in (not only) game programming at all.
Invested hours:
Scripting Part 1 (shoot mechanic): 2.5h
Scripting Part 2 (destructible object with variant impact): 20min
Page administration: 10min
Outcome: Build3 (uploaded to the itch.io page as a .zip file)
Files
Get Project T
Project T
Homework for university course
Status | Released |
Author | Gig4but |
Genre | Platformer |
Tags | mff-gdintro-2023-t |
More posts
- Journal Entry 5Apr 01, 2023
- Journal Entry 4Mar 21, 2023
- Journal Entry 2Feb 22, 2023
- Journal Entry 1Feb 15, 2023
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